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GAMES
 
Catalogue |  Rep List |  Back List  Showing 1 - 17 of 17 results
1

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ISBN / ISSN:
9781402740930

Ultimate Book of Card Games order quantity
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NZ$ 27.00 each
Paperback
Author: Diagram Group
Published by: STERJU
Big enough to hold more than 250 games yet handy enough to take anywhere, this collection is the ultimate source of family entertainment. From Cribbage and Hearts to Blackjack and Go Fish, it's got all the familiar favorites and lots more too. Choose from general card games for adults, including Bezique, Pinochle and Rummy to Craps and Solitaire, it also includes games for kids such as Donkey and Snap. Each game includes reader-friendly rules and strategies, as well as diagrams and illustrations. An amazing cross-referenced index makes it easy to find just the right game: look it up by name, number of players or type.

 
ISBN / ISSN:
9780689875908

Poker order quantity
  +   -
NZ$ 49.00 each
Hardback
Author: Phil Gordon
Published by: Scribner
The secret is out. Poker has become the hottest game in town. No longer viewed as the pastime of husbands seeking refuge from their wives, it is regularly played by an estimated 80 million people. Many play at home or online, but taking the game out of the kitchen and into the casino can be intimidating. That' s where POKER: THE REAL DEAL comes in. World-class poker player and co-host of the hit show CELEBRITY POKER SHOWDOWN Phil Gordon has paired with writer Jonathan Grotenstein to write this comprehensive guide to the game. In addition to introducing the most popular forms of poker and explaining the intricacies of this game of skill, they describe the ins and outs of poker psychology and groom the reader, from home player to seasoned professional, in a single volume. They examine the different breeds of players from the Rock to the Manic, detail what to wear, drink and tip, and profile the legends of the game with tips from some of ... more

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ISBN / ISSN:
9780470068229

Game Programming the L Line, the Express Line to Learning order quantity
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NZ$ 70.00 each
Paperback
Author: Andy Harris
Published by: Hungry Minds Inc,U.S.
Through a progression of well-organized tutorials, this book provides a clear path to subject mastery. It offers thorough coverage of object-oriented game development in Python with code conversions for other languages. Each chapter includes chapter objectives, a pre-assessment exercise, a tutorial on the topic covered, a terminology overview (including real-world lingo), case studies and real-world applications, an examination of common pitfalls, review questions, and practice exercises. It features two online components: the instructor-only (password protected) Web site provides a test bank with hundreds of questions, PowerPoints with course and book outlines, and course syllabi and code; and, the consumer Web site provides a test bank with a small set of questions, PowerPoints with sample outlines, and code.

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ISBN / ISSN:
9781422104354

The Kids Are Alright order quantity
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NZ$ 35.00 each
Paperback
Author: Mitchell Wade
Published by: Harvard Business School Publishing
Think video games are kids' stuff? Think again. According to authors John C. Beck and Mitchell Wade all those hours immersed in game culture have created masses of employees with unique attributes. This new generation that's ninety-million strong has an amazing ability to multitask, solves problems creatively, and brings unexpected leadership to the table. But to tap these skills, we need to understand and appreciate the different ways gamers think and behave. "The Kids Are Alright" dispels common myths about gamers and reveals them as committed, team-oriented people who play to win.

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ISBN / ISSN:
9781598220162

Introduction to 3D Game Programming with DirectX 9.0c order quantity
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NZ$ 83.00 each
Paperback
Author: Frank D. Luna
Published by: Wordware Publishing, Inc
This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. Features include: understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stencilling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, ... more

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ISBN / ISSN:
9781592001361

3D Game Programming All in One order quantity
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NZ$ 103.00 each
Mixed-media pack
Author: Kenneth Finney
Published by: International Thomson Publishing (Europe)
Get ready for an amazing journey into the world of game development! "3D Game Programming All in One" is your one-stop tour guide into this new world. If you believe that you can create games that are as cool as—or cooler than—the ones you’ve been playing, now’s your chance to prove it. This book will give you the training, experience, and tools you need to turn your ideas into reality. Using a well-defined toolkit of programs, knowledge, skills, and ideas "3D Game Programming All in One" covers each step required to make a fully featured game. You’ll cover everything from opportunities within the game industry and elements of a 3D game to programming concepts, modeling, textures, and music. All you need to begin your journey is a creative idea and the enthusiasm to bring that idea to life.

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ISBN / ISSN:
9781904468219

Beginners Guide to Limit Hold'em order quantity
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NZ$ 60.00 each
Paperback
Author: Byron Jacobs
Published by: D&B Publishing
Five years ago Internet Poker barely existed. Now, a poker revolution has occurred and at any given moment tens of thousands of players are playing poker for real money from their own homes. There are dozens of sites offering hundreds of different games. Whether you want to play for big stakes, modest stakes or just for fun, you can log on and find a suitable game in seconds.

There are many variants of Poker but Limit Hold'em is the most poular. Approximately 50 per cent of on-line players are playing Limit Hold'em. If you want to join them, then this is the book for you.

Most people have a rough idea how to play poker, but the Beginners Guide to Limit Hold'em assumes no prior knowledge and builds from the absolute basics. Experienced author and successful on-line poker player Byron Jacobs provides newcomers to the game with a thorough grounding in the rules and the basic principles.

Beginners Guide to Limit Hold'em deals ... more

 
ISBN / ISSN:
9780316360074

Joystick Nation order quantity
  +   -
NZ$ 53.00 each
Hardback
Author: J. C Herz
Published by: Little Brown & Co (T)

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ISBN / ISSN:
9780735714137

Audio for Games order quantity
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NZ$ 69.95 each
Mixed-media pack
Author: Alexander Brandon
Published by: Pearson Professional Education
Game audio has changed dramatically in the last five years. Where once it meant writing a few pieces of music, creating 30 or so sound effects, hard-coding them, and then listening through primitive circuitry and amplification, a typical high-profile title today includes thousands of sound effects, tens of thousands of lines of dialog, and at least an hour of music. Putting that all together can involve up to a dozen people creating content and integrating it into the game's structure. In Audio for Games, Alexander Brandon introduces audio professionals, game programmers, producers, and design tem leads to the core concept they need to know to create effective sound effects and music for today's demanding gamers.

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ISBN / ISSN:
9780782141658

Combat Flight Simulator 3 order quantity
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NZ$ 62.50 each
Mixed-media pack
Author: Michael Rymaszewski
Published by: Sybex International
Combat Flight Simulator 3: Sybex Official Startegies & Secrets covers the most detailed and immersive World War II PC combat flight simulation ever, letting the player experience what it was really like to be a WWII combat pilot over Europe. Set in Europe from 1943 to the end of the war, players can enlist and fly for the US Army Air Force, the RAF, or the Luftwaffe. Microsoft's Combat Flight Simulator series is by far the best- selling game in this genre. Contains complete mission walkthroughs, in-depth aircraft statistics, and advanced multiplayer strategies - plus a full colour poster is included in every book.

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ISBN / ISSN:
9780761540632

Sid Meier's Civilization III order quantity
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Paperback
Author: ed
Published by: Prima Publishing
Shape the Future of Civilization.
·Strategies for every Victory condition
·Tips and tricks for City and Empire management
·Advanced combat tactics to help you win every battle
·In-depth tips for improving your civilization's cultural status
·Analysis of the new units, improvements, and Wonders
·Secrets for achieving multiplayer domination

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ISBN / ISSN:
9781584503699

Game Level Design order quantity
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NZ$ 100.00 each
Mixed-media pack
Author: Ed Byrne
Published by: Charles River Media
As a level designer in the game industry you can determine exactly what the player sees, hears, and feels in the game. The reward of seeing your game on a store shelf or hearing people talk about one of your levels is an incredibly fulfilling experience. If this is a path you want to take, Game Level Design will show you the way.This book is about the fundamentals of level design: it teaches you common procedures for designing, drafting, and creating interactive environments for games. It explains what level design is, where it came from, and, most important, how to plan, design, and construct levels professionally for modern-day computer and video games.

Throughout the book, practical explanations and demonstrations use the basic, advanced, and real-world techniques needed to create game levels for hit titles. It also uses historical examples, interviews with outstanding level designers, and a focus on professional level design, to ... more

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ISBN / ISSN:
9781584503545

Patterns in Game Design order quantity
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NZ$ 100.00 each
Mixed-media pack
Author: Staffan Bjork
Published by: Charles River Media
Patterns in Game Design provides professional and aspiring game designers with the tools they need to really understand how games are made. It provides designers with a method for discussing and understanding an essential part of game design: game play. Game play is critical to a game's success but has received little attention, because it varies from game to game and is difficult to understand. To facilitate the understanding of game play, this book provides a "language" to describe and discuss it-game design patterns. By providing a common set of concepts that can be used by all developers, every game project can be approached with standard tools. Game designers will gain a thorough understanding of what game play is and how to design better games.

 
ISBN / ISSN:
9780735714090

Creating the Art of the Game order quantity
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NZ$ 95.95 each
Paperback
Author: Matthew Omernick
Published by: Pearson Professional Education

 
ISBN / ISSN:
9780735713758

Mobile Games order quantity
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NZ$ 76.95 each
Paperback
Author: Jouni Paavilainen
Published by: Pearson Professional Education

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ISBN / ISSN:
9781592730070

Creating Emotion in Games order quantity
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NZ$ 85.95 each
Paperback
Author: David Freeman
Published by: Pearson Professional Education
David Freeman brings you the inside scoop on how to apply the Emotioneering™ techniques he's so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freeman's techniques are so highly sought after because they're the key to mass market success in today's competitive game market. The over 300 distinct Emotioneering techniques in this book include (to name but a few): ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques to bond a player to a game's NPCs; and techniques to transform a game into an intense emotional journey. In a warm and crystal-clear style, Mr. Freeman provides examples which demonstrate exactly how to apply the techniques. He also shows how some of these techniques were utilized in, and contributed greatly to the success of such games as "Grand ... more

 
ISBN / ISSN:
9781931199056

A Parents Guide to Playstation Games order quantity
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NZ$ 50.00 each
Paperback
Author: Mark H. Walker
Published by: MRSPB1

 
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